﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using GameEngine.SceneGraph;

//--pistol
namespace Redland2
{
    public class Pistol : Gun
    {
        #region members
        #endregion members

        #region properties
        #endregion properties

        #region constructors

        public Pistol(GameScene inputScene, int inputIndex, Player inputOwner, Vector2 position ): base( inputScene, inputIndex, inputOwner, position )
        {
            SetupGun();
        }

        private void SetupGun()
        {
            this.FireDelay = 250;
            this.Damage = 15;
        }

        #endregion constructors

        #region methods
        #endregion methods 
    }
}
